"The harm to Blizzard from Defendants' conduct is immediate, massive and irreparable. The complaint speaks of these cheats in grave terms. The defendants had already been contacted by Blizzard about these hacks, and one had promised Blizzard the content would be removed, and then allegedly promised his customers the products would remain available.
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The company claims that people pay for access to "underground" and "private" message boards with information on where users can download even more hacks, along with information on how to "avoid detection by other users or by anti-cheating technologies." First rule of hack club: do not talk about hack club.
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"While some versions of the Hacks are available publicly, in order to conceal the full scope and nature of their infringing conduct, Defendants often do not offer downloads of the Hacks on any publicly accessible webpages, including publicly accessible pages of the Hacks Website," Blizzard states. There is also another wrinkle detailed in the court documents: different levels of cheats were made available to people who were willing to pay. "In order to protect the integrity of multiplayer competition, we are actively detecting cheat programs used in multiplayer modes whether there are human opponents or not." The company also warned that anyone using third-party programs in any way do so "at their own risk." "It's important to point out first, that many of the 3rd-party hacks and cheats developed for StarCraft II contain both single- and multiplayer functionality," Blizzard said in a statement responding to reports of players seeing their accounts banned for single-player cheats. While the specifics of these hacks may not be fully known, Blizzard doesn't draw a clean line between single- and multiplayer gameplay. "Just days after the release of StarCraft II, Defendants already had developed, marketed, and distributed to the public a variety of hacks and cheats designed to modify (and in fact destroy) the StarCraft II online game experience," Blizzard states in the court documents. The lawsuit names the defendants by both their given and taken "hacker" names, and you know you've made it in life when you're searching through court documents for mention of a person named "Permaphrost." Third-party hacks are SRS BSNSÄ«lizzard pointed out how quickly these hacks were created, and how much damage it believes they did to the game's experience.
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This isn't a joke for the defendants Blizzard has won millions in its case against Glider, and tens of millions against an individual that sold access to private servers. Playing against cheaters, it's argued, leads to lower satisfaction and lost sales in the future.
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Blizzard is arguing that these third-party programs hurt consumer satisfaction with the game, which is directly tied into the experience gamers have playing online. Blizzard is involved in yet another court case over the use of third-party programs in its games, and this time the company is suing three named individuals along with ten "Does" who created and sold cheating programs for StarCraft 2.